Before half life came out shooters were very basic. They had a setting – demon infested Mars base, nazi castle etc and a few words on the back of the box to explain the why you were there.
The gameplay was fun but it was a case of finding the way to the end of the level so you could do the same on the next level maybe youd find a new gun or a secret area every few levels. Eventually after 20 levels of the same thing you’d fight a big boss that essentially just took more bullets to kill than other enemies and that was the end.
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